Similarly, a few years ago some change in RoR's code broke truck spawning (or simply changed something) via the. (I have tested every single RoR version since 0.32 throughout the years). The Smit tug spawned fine from RoR versions 0.32 to 0.39.7. Similar behaviour both in 0.4.0.7 and 0.4.5.1.Īs you can see the aforementioned boats worked fine in 0.38.67/0.39.5. Boats that are underwater get deformed, some can be fixed with backspace, some cannot. Perhaps this behaviour has to do with the underwater camera that was added in 0.4.x (cannot remember exactly)?īoats that are spawned via the port building are spawned underwater, the same thing happens with boats that are placed on terrain. It seems as if something has changed in the way how RoR handles boat spawning. Last known version before the change: 0.39.5/0.39.7 Let me start the list with some features then. Last known version to have this feature/ Last known version before the change(choose the appropriate option) : Perhaps we could use the following template (suggest improvements): The ultimate goal is to have a chronological list, that notes the context and behavioural changes of the features. This thread should serve as a place to document the features in the current RoR version(s), that have either been changed, intentional or not, or that were removed. I understand it's kinda like rigging an animation, where you parent a mesh to bones (the rods) and when the bone moves, the mesh follows the bone, at least, to some degree but it's a different process for setting up a submesh in blender and it would be nice to have a set of step-by-step instructions on how to set one up. But how to join them so that when the frame bends, the mesh bends with the nodes too. mesh which covers the detail parts and collisions. truck with all of the necessary nodes and beams so it's self-supporting, I would also have a. It's something that I can't find any detail on how to do and I think it's the core reasons to why the vehicles that I create normally fail when it comes to this.:( I understand the solution lies in the submesh section, where it deals with collisions, as exampled Truck_Description_File#Submesh, but I don't actually understand how to connect a submesh to the actual structure of the vehicle. Once disabled, the menu option should read Disabled on this siteĬlick on the AdBlock icon next to the browser’s address barĬlick on Don’t run on pages on this domainĪ settings dialog box will come up to confirm turning off ad blocking for Ĭlose this page to return to the video and click Continue watchingĬlick the Power / IO button to disable for the page.Hey there, this is my second (or third) attempt at explaining what my problem is about understanding how to create vehicles for Rigs of Rods. A Donator of $5 or more enjoy the ability view the site without the popup blocker restrictions and enjoy several other features on the site such as giving additional rep on post, larger PM inbox, no text filtering, and custom profile titles.Ĭlick on the AdBlock Plus icon next to the browser’s address bar Please disable AdBlock browser extension first, to be able to use our community. Our website is made possible by displaying online advertisements to our members. Other than that, there are no special instructions for this car. You must extract them all in order for this mod to work. Inside the zip are 3 separate files that all go into your mods folder individually. They have a tendency to get stuck inside one another, but most of the time they handle as they should. Be advised that these cars don't collide perfectly when used online. Many thanks to Blaise for giving the cars proper collisions, seeing as they had no proper submesh before. What else could you ask for in a democross pack? They handle awkwardly, they're slow, they're RWD only, and they look bad. They are also very ugly and sound like they're about to fall apart, which is part of their appeal. Anything over 2nd gear will gradually slow the car down, so stay in 1st and 2nd. These cars are very sluggish and don't go very fast, but that's just how Pricorde programmed them back in 2005. With one dozen different inspired skins, there's plenty to choose from if you want to have your own full-contact democross race online or for any of your events. Me and JackMProductions took Pricorde's original Dodge Monaco Police Car and turned it into a full-blown demolition derby racer. Back in the day, Monster Jam and various other promoters would feature autocross/democross and demolition derby events during their shows, but there has never been a proper recreation of that event in Rigs of Rods.
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